Nexersys is no ordinary fitness machine! It is a whole new kind of cardio that is physically and mentally engaging. Nexersys has been proven to burn up to 5X more calories than a treadmill and that’s not all! It offers HIIT workouts that include Cardio, Core, Gaming AND Strike rounds. Nexersys has so much to … Read more
Joseph Jackson purchased a Nexersys Home Model directly from us over a year ago and has created quite the set-up for his unit! He mounted an additional monitor on the wall next to his Nexersys so friends can watch the workout but not disturb whoever is working out. He also let us know it works great for … Read more
Nexersys is developing a new striking home fitness product, the Cross Body Trainer! It is an interactive, double end bag that connects to any iOS or Android device and streams HIIT (High Intensity Interval Training) workouts. The Cross Body Trainer is set to launch this summer. Stay tuned for more details!
Nexersys is passionate in providing the best technology and user experience with a focus on exceptional engineering to deliver premium products to our customers. Our goal is to change the fitness landscape by providing products and content that improve personal fitness and mental acuity. Behind that exceptional engineering is a small, but effective team.
Brian Bates, Director of Engineering
Brian is the Director of Engineering at Nexersys. In addition to managing engineering projects, Brian also serves on the development team as a software and embedded engineer. Brian’s interests include hobby electronics, martial arts, machine learning, and ultimate frisbee. In his free time, Brian teaches martial arts at a local karate school.
Nate Sewell, Lead Software Engineer
Nate is the Lead Software Engineer at Nexersys. He has been with Nexersys for nearly 5 years. He is an avid gamer, and enjoys classic Western style RPGs and the occasional hack-n-slash action adventure.
Cesar Hernandez, Software Designer
Cesar is a software designer at Nexersys. He designs all aspects of the software including the overall flow, user interface, gamification elements and game mechanics. He also helps develop the software through coding. In his free time he manages a website about politics.
Dan McFerren, Game Developer
Dan is a Game Developer at Nexersys. He was trained at Austin Community College’s Game Design Institute. He mainly authors C++ and C# code, but also contributes to the 2D and 3D art, and the underlying game systems and playability. Dan’s primary interests are entrepreneurship, game design, classic literature, and experience design. In his spare time, he likes to study, game with his wife Christy, and create games.